Host:
Guests:
50% of the land is held by 300 accounts
As a UGC platform dependent on creators, centralization of land ownership is not good because it acts as a barrier for creators who have the choice of which platform they use, and may not have the same friction or profit-sharing as Sandbox
<aside> 💡 “I do agree that land has an interesting place in the metaverse/virtual world → having a place to call your own that you own and create with with is super powerful, but it has to be set up in a broader context....if you’re trying to maximize users, you can’t really prioritize the gatekeepers first, you have to build it in a way that feels very “creators-first”, to really attract users to then make land more valuable.” - Aaron Bush
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Have seen interesting mechanics around taxing digital land-owners to force efficient land utilization, but have yet to see good examples within crypto-gaming